Monday, December 31, 2007

Anime Review: Paprika

Introduction
Paprika (external link -- Beware! Plot Spoilers!) is an anime feature film directed by Satoshi Kon (external link). If you're a big time anime geek like me, that pretty much tells you all you need to know right there. Kon, who directed films like "Perfect Blue" and "Millennium Actress" and created the series "Paranoia Agent" and "Jojo's Bizarre Adventure", has a reputation as being the anime version of Alfred Hitchcock and a master of the anime "mind screw". If you see one of his works you'll know that:


  • You're in for some nicely animated inventive stuff.

  • You're watching a show intended for grown ups.

  • Weird, unexplained, and possibly confusing things are going to happen.


If the second and third points do not appeal to you, then you probably should avoid all of Satoshi Kon's works.

In the movie, "Paprika", the main plot surrounds a device, called the "DC Mini", that allows one person to travel inside another person's dreams. The intention of this device is to be therapeutic and the title character, Paprika, uses it for just this purpose. Paprika is the dream alter ego for one of the researchers who helped develop the machine, Dr. Atsuko Chiba and she's using the DC Mini without the knowledge or consent of her employers.

The inevitable conflict comes into play when a rogue faction of the company begins to use the DC Mini to control other people, rather than help them. The plot continues on from there.

My Review
I really liked "Paprika". However, I knew going into it that it was going to be a Satoshi Kon film with all the plot twists and weirdness that that implies. With something like a Miyazaki film, such as "Spirited Away", you get a pretty straightforward plot: characters are introduced, they go on some kind of adventure, and return home having grown a little as people. With a Satoshi Kon film, such as "Paprika", the plot is secondary, almost an afterthought. That is, the plot only serves to knit together the weird and cool stuff animated on the screen. Therefore, any plot description of a Satoshi Kon film makes it sound kind of humdrum or boring, while in reality, nothing is further from the truth.

That being said, the film completely delivers on this promise. The animated dream sequences are exquisite and just plain cool. The plot is a mystery and it is revealed deliberately at a good pace. However, this is not a mystery that can be discerned by the viewer before it's revealed, so it's not a typical detective story.

I only have a couple of minor complaints. First, the trippy animation kind of got old after a while. I felt kind of overloaded, like wanting to eat a piece of pie but inadvertently entering a pie eating contest. At times I wanted to shout, "OK your animation is very good and very trippy. Thank you. Now let's get on with the threadbare plot, please."

Second, the nudity. Like any other red-blooded American protestant, female nudity makes me uncomfortable; especially in a public movie theater surrounded by other guys. Yep, I've got that particular "hang up", thanks. The only thing that makes me MORE uncomfortable is MALE nudity, of which there is thankfully none in "Paprika". At one point, a very nude Paprika grows to over 100 feet in height in the streets of Tokyo. It was as if Godzilla turned into a hot naked chick. I wouldn't know whether to run away or run toward that. I suppose it was acceptable and within the bounds of the plot, being a dream, but aren't the dreams in which you're naked in public usually nightmares? Maybe it's different in Japan. For this reason alone, you should probably avoid showing it to young kids, as the giggling would drown out the movie. You should probably avoid showing it to teenage boys also for entirely different reasons.

Neither of these issues is enough to detract significantly from the movie, though. I enjoyed it. You will also, just as long as you know what you're getting into.

I give it 8 out of 10 giant robots.

Saturday, December 29, 2007

Review: Heroes of Might and Magic II


An Oldie but a Goody
After mostly playing real time strategy (RTS) and First Person Shooters (FPS) for the most part every now and then I start a new game of Heroes of Might and Magic II.
Warning: This game is addictive and can suck hours of your life. It is still fun so every now and then I'll indulge.

This is a turn based game. You control heroes and a group of armies under that hero. You start out with a castle and buy improvements which allows you to buy armies, increase their strength or increase your wealth. Using your heroes (you can purchase more at your castle) you travel around the board trying to take your enemies castles and towns. If you can take and keep all your enemies castles for 7 days (turns) you win. Along the way you use your hero to defeat random monster armies and collect special items that strengthen your hero and give them experience points.

WINNING STRATEGY: Hire one plus one hero per castle owned. Concentrate on one hero giving him all the experience and special items. Build up to the strongest armies (ie. dragons, Phoenix, titan, etc.) as fast as possible. Give your strong hero all the best armies and use him to attack the enemy castles and towns. Use your weak heroes to send reinforcements to your strong hero and to harass the enemy by taking their mines.

A single level can take between 2 and 4 hours (sometimes more). There are lots of levels to choose from.
The campaign (which I thought was fun) can be played as a good or evil character and involves about 8 levels.
Negatives:

  • A time sucking machine
  • The 6 hero types are not evenly balanced. The Wizards with their storm giants are the strongest with the Warlocks and their dragons a close second.
  • The barbarians and knight are hard to win with.

Saturday, December 22, 2007

Review: Mass Effect

My expectations were high. I won't lie. I mean KOTOR was awesome.

Right now, I'm about 25 hours into the game, and the New Game Crush has finally worn off.

First, let me say that I'm not a hardcore RPG guy, but I do like them. Oblivion and Morrowind are probably my top choices (I logged a ridiculously embarrassing amount of hours with those games).

Mass Effect on the whole is pretty amazing. The graphics make Halo 3 look dated. The conversation system is really engaging. The game forces you to make real trade offs; choices about who lives and who dies, how people respond to you, etc.

That's my biggest beef with Oblivion, the choices in the game didn't seem to matter all that much. Choosing something did not exclude other options. Well, Mass Effect is different. It has some pretty large choices.

Still, the game is mired with technical difficulties. As my buddy Rob told me it's gaming wonder wrapped inside a technical disaster.

The problems with the game:

  • The biggest one for me is all of the waiting. You wait while a level is loading, wait while you're in the snail operated elevator, wait while you are driving across the barren surface of an uncharted world, wait for the next system to come up in the galaxy map, wait, wait, wait.
  • The graphics are gorgeous, but quirky. The most impressive quirk is the progressive JPEG loading style for textures. The textures start out blurry when entering a new area, and are gradually replaced with more detailed ones (magically!) before your eyes.
  • Exploring "uncharted worlds" is a bit depressing. I know it's mean to give the game an open-ended feeling, but the worlds are too empty. And yes, I have decided that driving the Mako (that's your ATV for exploring planets) is frustrating.
  • The enemies are too few and too sparse. I frequently find myself want more battles (while driving across the endless, empty wastes of some world). Also, there doesn't seem to be that large of a variety of enemies.
  • Equipping your characters is a bit cumbersome.
  • Some of the controls, such as squad commands, don't give you enough feedback. Often, I'm not really sure what my squad mates are up too.

Good things about the game:

  • As I said, the consequence of choice is excellent. Some of the best I've played. I really like that.
  • Combats is neat-o; not perfect, but neat-o. I really like that I can press myself against a door frame and then peek around the corner.
  • Conversation in the game is well acted, engaging, and consequential. The story and characters have a lot of depth. I actually got involved in a conversation when the npc began philosophizing on how their belief in God was not influenced by space travel. I then had the option to go theist, agnostic, or atheist. That impressed me.
  • The character generation is sweet. I've played through the intro sequence just to show it off to friends four or five times now.